Wednesday, February 20, 2013

Educational Technology 2


Computer Program

  • Microsoft Office- program for composing text, graphics, photos into letters, articles, reports, etc.
  • Power-point- for preparing lecture presentations
  • Excel- for spreadsheets and similar graphics sheets
  • Internet Explorer- access to the Internet
  • Yahoo or Google- Websites; e-mail, chat rooms, Blog sites, news service(print/video) educational software etc.
  • Adobe Reader- Graphs/photo composition and editing
  • MSN- Mail/chat messaging
  • Windows media player- CD, VCD player
  • Cyberlink Power- DVD player
  • Windows media player- editing film/video
  • GameHouse- video games
  • Comm Central- is a program that allows a user to send and receive faxes as well as have the capability of receiving voice mail on their personal computer.
  • Hyper Terminal- is a communications software and it is included in all versions of Microsoft Windows. With Hyper terminal the user can have the ability of connecting and transferring files between the two computers.
  • ICQ- short for I Seek You, ICQ is an Instant Messenger that allows you to quickly send messages to one or multiple users. ICQ is a very simple to use application that allows members to send messages, URLs, images, and files to other ICQ members.

Educational Technology 2

1. Discuss the capabilities of the PC outside of education, namely. 

A. electronic or e-commerce 
     E-commerce is associated with the buying and selling of information, products and services via computer networks. The key element of e-commerce is information processing. Effects of this are appear in all areas of business, from customer service to new product design. It facilitates new types of information based business processes for reaching and interacting with customers – online advertising and marketing, online-order taking and on-line customer service etc. It can also reduce costs in managing orders and interacting with a wide range of suppliers and trading partners, areas that typically add significant overhead to the cost of products and services. Also E-commerce enables the formation of new types of information-based products such as interactive games, electronic books, and information-on demand that can be very profitable for content providers and useful for consumers.

B. e-finance 
     E-finance empower both consumers and businesses, enabling them to reduce transaction costs, speedily process documents online, and have instantaneous access to information. For businesses, online finance can dramatically improve efficiency and decrease the costs of internal business functions such as expense reporting, contract labor management, and time-and-billing procedures. Plus, by providing personalized information about consumers, the Internet lets companies engage in "one-to-one marketing," allowing them to tailor the online experience to fit unique individual needs.

 C. entertainment
     A computer system having entertainment mode capabilities is provided. The system may include an entertainment mode power switch. A machine-readable medium may be provided that includes instruction stored thereon that may perform operations including enabling entertainment mode user account data to be stored on the computer system. Further operations may include passing the entertainment mode user account data to an operating system log on process associated with the computer system when the entertainment mode power switch is activated to power the computer system. In at least one exemplary embodiment, the entertainment mode user account data is passed automatically to the operating system during a log on process.

 D. advertising 
      Traditional models of consumer choice assume consumers are aware of all products for sale. This assumption is questionable, especially when applied to markets characterized by a high degree of change, such as the personal computer (PC) industry. It present an empirical discrete-choice model of limited information on the part of consumers, where advertising influences the set of products from which consumers choose to purchase. Multi-product firms choose prices and advertising in each medium to maximize their profits.

E. propaganda or development communication 
     Propaganda is the manipulation of public opinion. It is generally carried out through media that is capable of reaching a large amount of people and effectively persuading them for or against a cause. The purpose of propaganda is to change opinions, but more importantly to influence your decisions.

Wednesday, February 6, 2013

frog