Wednesday, February 20, 2013

Educational Technology 2


Computer Program

  • Microsoft Office- program for composing text, graphics, photos into letters, articles, reports, etc.
  • Power-point- for preparing lecture presentations
  • Excel- for spreadsheets and similar graphics sheets
  • Internet Explorer- access to the Internet
  • Yahoo or Google- Websites; e-mail, chat rooms, Blog sites, news service(print/video) educational software etc.
  • Adobe Reader- Graphs/photo composition and editing
  • MSN- Mail/chat messaging
  • Windows media player- CD, VCD player
  • Cyberlink Power- DVD player
  • Windows media player- editing film/video
  • GameHouse- video games
  • Comm Central- is a program that allows a user to send and receive faxes as well as have the capability of receiving voice mail on their personal computer.
  • Hyper Terminal- is a communications software and it is included in all versions of Microsoft Windows. With Hyper terminal the user can have the ability of connecting and transferring files between the two computers.
  • ICQ- short for I Seek You, ICQ is an Instant Messenger that allows you to quickly send messages to one or multiple users. ICQ is a very simple to use application that allows members to send messages, URLs, images, and files to other ICQ members.

Educational Technology 2

1. Discuss the capabilities of the PC outside of education, namely. 

A. electronic or e-commerce 
     E-commerce is associated with the buying and selling of information, products and services via computer networks. The key element of e-commerce is information processing. Effects of this are appear in all areas of business, from customer service to new product design. It facilitates new types of information based business processes for reaching and interacting with customers – online advertising and marketing, online-order taking and on-line customer service etc. It can also reduce costs in managing orders and interacting with a wide range of suppliers and trading partners, areas that typically add significant overhead to the cost of products and services. Also E-commerce enables the formation of new types of information-based products such as interactive games, electronic books, and information-on demand that can be very profitable for content providers and useful for consumers.

B. e-finance 
     E-finance empower both consumers and businesses, enabling them to reduce transaction costs, speedily process documents online, and have instantaneous access to information. For businesses, online finance can dramatically improve efficiency and decrease the costs of internal business functions such as expense reporting, contract labor management, and time-and-billing procedures. Plus, by providing personalized information about consumers, the Internet lets companies engage in "one-to-one marketing," allowing them to tailor the online experience to fit unique individual needs.

 C. entertainment
     A computer system having entertainment mode capabilities is provided. The system may include an entertainment mode power switch. A machine-readable medium may be provided that includes instruction stored thereon that may perform operations including enabling entertainment mode user account data to be stored on the computer system. Further operations may include passing the entertainment mode user account data to an operating system log on process associated with the computer system when the entertainment mode power switch is activated to power the computer system. In at least one exemplary embodiment, the entertainment mode user account data is passed automatically to the operating system during a log on process.

 D. advertising 
      Traditional models of consumer choice assume consumers are aware of all products for sale. This assumption is questionable, especially when applied to markets characterized by a high degree of change, such as the personal computer (PC) industry. It present an empirical discrete-choice model of limited information on the part of consumers, where advertising influences the set of products from which consumers choose to purchase. Multi-product firms choose prices and advertising in each medium to maximize their profits.

E. propaganda or development communication 
     Propaganda is the manipulation of public opinion. It is generally carried out through media that is capable of reaching a large amount of people and effectively persuading them for or against a cause. The purpose of propaganda is to change opinions, but more importantly to influence your decisions.

Wednesday, February 6, 2013

frog

Thursday, January 31, 2013

Lesson Plan in Filipino



I. Layunin:
A.Nauunawaan at natutukoy ang ibat ibang uri ng huni o ingay na ginagawa ng hayop.
B.Nakababasa nang may wastong galaw/hagod na mata mula sa kaliwa, pakanan.
C.Naibibigay ang mga detalyeng sumasagot sa mga tanong.
D.Naisasadula ang mahahalagang pangyayari sa kuwento.

II. Paksang Aralin:
Pagtukoy sa Iba’t ibang Huni ng Hayop
Sanggunian: BEC Pakikinig p. 33, Landas sa Wika at Pagbasa p. 2-6, MG p. 4-7, B.A. 2-8
Kagamitan: plaskard/larawan
Pinagsanib na Aralin: Filipino 
Pagpapahalaga: Nagsasabi ang Kahalagahan ng Alagang Hayop.

III. Pamamaraan:

A.PanimulangGawain:

a.Balik-Aral:
b.Pagganyak:
1.Sinu-sino sa inyo ang may alagang hayop? Anu-ano ang inyong alaga sa bahay?
2.Ipakita ang larawan ng mga hayop sa paligid. Pag-usapan ang ginagawa ng mgahayop sa tao.

B. Panlinang na Gawain:
1.   Sanayin ang mga bata sa mga sumusunod na mga Gawain sa wastong pagbasa nangmalakas
2.   Ipabasa nang malakas ang kuwentong Masayang Paligid sa isang mag-aaral bilanghuwaran.
3.   Ipaulit sa mga bata ang magbahagi ng kuwento na nagsasaad sa ginagawa ngbawat hayop.
4.   Ipauulit sa kanila ang huni/tunog ng bawat hayop.


IV.Pangwakas na Gawain:
A.Paglalapat:  Gayahin ang huni o ingay na ginagawa ng mga hayop batay sa nakalahad na mgakalagayan.

1.   Aso- nagagalit sa pagdating ng hindi niya kilalang tao
2.   Tandang -nanggigising ng tao dahil umaga na, nais niyang ipaalam ito
3.   Ibon- masaya, sasayaw-sayaw at kakanta-kanta habang nagpapalipat-lipat sa sangang mga puno.
     4. Palaka- Masaya sapagkat maghapon at magdamag na umuulan

V. Pagtataya:
Ipares ang mga huni ng Pangkat 1 sa pinagmulan ng mga tao sa pangkat. I sulat ang mga titik sa patlang.
  

            I                                       II
1.   Unga! Unga!                          a. baboy
2.   Me-e-e! Me-e-e!                   b.aso
3.   E-e-e-k! E-e-e-k!                  c.baka
4.   Ngiyaw! Ngiyaw!                   d.sisiw
5.   Tsip! Tsip!                            e.pusa


VI. Takdang Aralin:
Gumupit nang 3 larawan ng alagang hayop at idikit sa kwaderno. Isulat ang huni/ tunog natinutukoy nito.
 EDUCATIONAL TECHNOLOGY 2

1. Does it merely provide data or information?
        No, because it can only provide facts and information or data.


2.What does Web Quest also provide?(clue: Discovery features of the project search, roles of each group member in the search, etc.
        Provide sources of information that can learner use in project and help the learner develop high thinking skill in discovering,analyzing and evaluate data.

3.Will WebQuest suffice in case of local/domestic problems/questions, such as the definition of "Filipino" among patriots of the 1896 Philippine Revolution?
     
       

4.Where can we get information for local?domestic problems?questions?(clue: a library section for local materials).
       

Educational Technology 1